AI Insights · Timothy · October 2022
Top 5 Third Person Games on iOS in Australia for Q3 2022
Discover the performance of the top third-person games on iOS in Australia during Q3 2022, featuring insights on weekly downloads, revenue, and active users.
In the third quarter of 2022, the top third-person games on iOS in Australia showcased varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals intriguing trends for the following games: Stumble Guys, Subway Surfers, Rope and Demolish, Going Balls, and Tall Man Run.
Stumble Guys
Stumble Guys from Scopely, Inc. saw a significant increase in weekly revenue, peaking at approximately $98K in the last week of August. Weekly downloads reached a high of 78K in late July before gradually declining to around 36K by the end of September. The game maintained a robust active user base, peaking at 291K in mid-August and stabilizing around 272K by the end of the quarter.
Subway Surfers
Subway Surfers by Sybo Games ApS experienced a steady decline in weekly revenue, from $20K in late June to around $2.7K by the end of September. Downloads followed a similar trend, decreasing from 28K to approximately 10K. Active users also saw a decline from 878K at the beginning of the quarter to 648K by the end.
Rope and Demolish
Rope and Demolish from Voodoo showed a notable increase in downloads, peaking at 23K in mid-July before leveling off to around 5.3K by the end of September. Active users mirrored this trend, reaching a high of 45K in late July and stabilizing around 33K by the end of the quarter. Revenue, however, remained minimal throughout the period.
Going Balls
Going Balls by Supersonic Studios Ltd had consistent weekly downloads, with a notable peak at 14K in the final week of September. Revenue remained low, fluctuating between $100 to $260. Active users saw a steady increase, peaking at 51K in the last week of the quarter.
Tall Man Run
Tall Man Run, also from Supersonic Studios Ltd, saw fluctuating downloads, peaking at approximately 12.7K in mid-September. Revenue remained low throughout the quarter, with a high of $103 in early July. Active users saw a peak in early July at 38K, declining to around 29K by the end of September.
For more detailed insights and data on these games and others, visit Sensor Tower.